Copyright © 2003 - 2025 Vincenzo Ravo. All rights reserved.
Hi, I'm Vincenzo!
Creative Developer Coder Player
Based in Buenos Aires
I'm a Buenos Aires based developer & backend coder with 10+ years of experience

Vincenzo Ravo
Web designer & Developer Coder PlayerHello there! My name is Vincenzo Ravo. I am a backend & video game developer, I'm very passionate and dedicated to my work.
With more than 10 years experience as a professional developer, I have acquired the skills and knowledge necessary to make your project a success. I enjoy every step of the design process, from discussion and collaboration to the going live/production.
- Age 50
- Born In Naples, Italy
- Mail support@enzoravo.com
- Phone +54 911 2386 XXXX
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10+
Years of Experience -
20+
Projects Completed -
20+
Happy Clients
Everything about me!
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2019
Software Developer
Montagne Outdoors S.ASoftware Developer with Visual Basic .Net & Developer Experss
Developing apps solutions in the textile area, using developer express libraries with MS-SQL and Visual Basic .Net to delivery a set of applications to optimize the working day for the employees.
Develop small mobile apps using Xamarin & Android Studio.
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2010 - 2018
Game Developer
Quad Games C.A. / FiverrVideo game developer in Unity-3D, UDK and UE 4.
Developing games using Unity-3D, UDK and Unreal Engine 4.
Setup animation blueprint.
Coding game HUD and gameplay
Coding basic AI with behavior tree, patrol points, attack behavior, follow player, etc.
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2002 - 2009
Software Developer
E & L Hosting Solutions C.A.Web Manager & developer with PHP.
Simple web design and development using Dreamweaver & PHP.
Software developer using Visual C# .Net with MS-SQL to persist the client data.
Develop applications with Visual Basic .Net using Microsoft Access database to persist the clients data.
My Resume
My Services
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01
Backend Development
Creation of APIs and services in C# with MSSQL for Applications, with scalability and performance.
Backend Development ensures efficient and scalable application infrastructure by leveraging C# and MSSQL to create high-performance APIs and services. My development approach focuses on reliability, maintainability, and security, ensuring seamless integration with existing systems while optimizing performance for demanding workloads. With expertise in database design, query optimization, and multi-layered architecture, I build backend solutions tailored to the needs of modern applications.
I specialize in developing robust APIs that facilitate efficient data exchange between client applications and databases. By implementing best practices in structured data management and leveraging MSSQL’s advanced features, I optimize queries, reduce processing overhead, and ensure a fast, responsive experience. My approach includes dynamic filtering, stored procedures, and indexing strategies to enhance efficiency while maintaining data integrity.
Scalability is a key factor in my backend solutions, enabling applications to grow without compromising performance. We implement asynchronous processing, caching mechanisms, and load balancing to support high-traffic environments. My focus on maintainability ensures that backend systems remain adaptable to future requirements, minimizing technical debt while optimizing functionality. Whether handling real-time processing or large-scale data transactions, our backend services provide a solid foundation for software applications.
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02
MS-SQL Desing and Maintenance
Design and maintenance of database in MSSQL. Query Optimization.
I design and maintain efficient databases in MSSQL, ensuring optimal performance and scalability. My approach focuses on structured data organization, security, and seamless integration with applications. By leveraging advanced database techniques, I provide reliable and adaptable solutions tailored to specific needs.
Query optimization is at the core of my services. I refine indexing strategies, stored procedures, and filtering methods to enhance processing speed and minimize resource consumption. My goal is to ensure that queries execute efficiently, even with large datasets.
Maintenance is a continuous priority. I monitor database health, resolve performance bottlenecks, and implement updates to keep systems running smoothly. With proactive measures and strategic enhancements, I ensure long-term stability and functionality for all MSSQL-based solutions.
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03
Desktop App Development
Creation of next-generation desktop application, with updated UI and controls.
I develop next-generation desktop applications with modern UI designs and intuitive controls. My approach focuses on creating sleek, efficient, and highly responsive software that enhances user experience and functionality. By integrating the latest interface elements, I ensure seamless navigation and a polished look.
User experience is my priority. I craft applications with optimized workflows, dynamic UI components, and adaptive controls that cater to various user needs. Whether designing from scratch or modernizing existing software, I guarantee smooth and effective interaction.
Performance and scalability define my work. I develop robust applications capable of handling complex tasks while maintaining speed and stability. Through refined architecture and efficient coding practices, I create desktop solutions that are future-proof and built for long-term success.
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04
Game Development
Creation of video games using Unreal Engine; using C++ and blueprints.
I create video games using Unreal Engine, combining C++ programming and Blueprint scripting to build immersive experiences. My approach blends technical precision with creative storytelling, ensuring smooth mechanics, dynamic environments, and engaging gameplay elements. With expertise in actor manipulation, material customization, and advanced game logic, I bring concepts to life efficiently.
Using C++, I optimize performance, implement complex systems, and refine AI behaviors for intelligent interactions. Meanwhile, Blueprints allow me to prototype quickly and develop interactive components with visual scripting. This balanced methodology ensures that games remain adaptable, scalable, and rich in functionality.
From level design to UI development, I cover all aspects of game creation. My focus is on delivering polished, high-quality experiences, whether for indie projects or large-scale productions. With meticulous attention to detail, I craft engaging worlds that captivate players.
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05
Integrate Database with Games
Implementation of data storage systems within Unreal Engine.
I implement data storage systems within Unreal Engine, ensuring seamless integration between gameplay mechanics and persistent data. My approach focuses on reliability, efficiency, and adaptability, enabling smooth interactions between databases and in-game elements.
I design and optimize storage solutions for player data, progression tracking, and dynamic world changes. Using MSSQL and structured queries, I enhance retrieval speed and ensure stability, even in complex environments.
Scalability is key in my integration process. Whether for single-player experiences or online multiplayer, I develop secure and efficient storage systems that maintain performance across various use cases. My goal is to create robust data architectures that support immersive and dynamic gaming experiences.
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06
Game Optimization
Optimize maps, code, models, and textures to enhance overall game performance.
I specialize in game optimization, refining maps, code, models, and textures to maximize performance. My approach enhances frame rates, reduces memory usage, and ensures smooth gameplay across various platforms. By analyzing bottlenecks and implementing strategic improvements, I create efficient and responsive gaming environments.
Code optimization plays a crucial role in my process. I restructure logic, remove unnecessary operations, and streamline execution paths to boost efficiency. My work extends to refining physics calculations, AI behaviors, and rendering pipelines to minimize processing overhead while maintaining quality.
Visual optimization is equally important. I optimize textures, reduce poly counts in models, and refine lighting setups to achieve the perfect balance between detail and performance. Whether for large open-world environments or fast-paced multiplayer games, I ensure that every asset functions seamlessly within the game engine.
Completed Works and Works In Progress
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Dynamic Map Loader for Unreal Engine 5, made with C++, that allows to load a map fron a plain text file.
The main blueprint class, let you enable/disable the instantiate for the differents types of objects that can be made dynamically; also you can check the LoadInEditor flag and it will instantiate all the level in the editor without the need to run the game, this will able to see if the map level will be load right with the information that is currently in the plain text file.
It can instantiate, floor, walls, doors, lights, niagara's effects, sounds and npc character.
The Dynamic map loader is multiplayer ready, all the replication is already integrated into de C++ code.
It has two bonuses, a health's component that you can add to any object and also a progress bar for loading de map level.
It will be released on the Unreal Engine market place, currently know as Fab.
- Made With Unreal Engine 5.5
- Category Unreal Engine
- Date June 28, 2025
- Map Loader on Fab
- Map Loader's Manual
- Share
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This mobile app allow you to keep tracking for your weight, also it calculates the IMC for you, just insert your weight and the app will calculate it.
You can do search between dates and even make a 2d chart to see the progress for your weight.
- Made With Android Studio
- Category Mobile
- Date June 10, 2025
- Control Peso App Store
- Share
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Keep track of your blood pressure and pulse. Forget about taking notes, notebooks, and pencils—everything will be on your phone, and you can access and share it conveniently anytime, anywhere.
The user's data is stored in the app only once.
Keep track of your blood pressure readings—never forget a measurement. Simple and easy.
You can conveniently check all your records from the app, export them as a PDF, and send them via email or WhatsApp—no more papers and folded sheets to take to the doctor.
- Made With Android Studio
- Category Mobile
- Date 2022
- Presion Control App Store
- Presion Control Web Site
- Share
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"Keep track of your blood glucose levels. Forget about taking notes, notebooks, and pencils—everything will be on your phone, and you can access and share it conveniently anytime, anywhere.
Keep track of your blood glucose readings—never miss a measurement. Simple and easy.
"You can conveniently check all your records from the app, export them, and view them on the Sugar Control website using a QR code, or export them as a PDF and send them via email or WhatsApp—no more papers and folded sheets to take to the doctor.
- Made With Android Studio
- Category Mobile
- Date 2021
- Presion Control App Store
- Sugar Control Web Site
- Share
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The Side Scroller Game Template is a starting point to let you make your own side scroller game, this game template was made using the Unity3D visual scripting language “Bolt”, this will avoid you to write complex code using C#.
The template has all basic behavior/mechanics from side scroller platformer games:
- Camera follow, horizontal and vertical.
- Player movement.
- Player jump and double jump.
- Player fire system.
- Player health, mana and score.
- Magic item pickup.
- Health and mana pickup.
- Basic platforms, static, movables (horizontal and vertical) and breakables.
- Basic enemy bot with idle, patrol, follow and attack behavior.
- Basic game HUD showing: player's health, mana, current magic/weapon and score.
- Basic pause menu.
- Basic tooltips to show when game is starting for the first time.
- Made With Unity3D version 2020.3.1
- Category Unity 3D
- Date 2020
- Share
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This is a crazy cab game template made for the Unreal Engine 4, it will be available on the Unreal Engine Market Place currently know as Fab.
This template is currently a work in progress because i'm working in porting in to Unreal Engine 5 and also in splitting all the functionality in individual components.
The template has this features:
- Main Menu.
- Option Menu.
- Pause Menu.
- HUD to show car's speed, gear and fuel.
- HUD to show earned money.
- HUD to show traveled distance.
- HUD to show the remaining time for the travel.
- HUD to show the distance remaining to reach the destination.
- HUD to show upgrade for Max fuel.
- HUD to show the time of the day.
- Hud notification for player punishment.
- Show customers moved.
- Loading Screen.
- Rain system with setup for percentage for probability.
- Day night cycle.
- Pick up and destination points.
- Two charges mode, cab and uber mode.
- Traffic lights.
- Basic NPC car traffic.
- Change player's driver.
- Change player's car color.
- Gas station to refuel car's gas.
- Car shield breaks after various impact.
- Basic animations for player's driver and customers NPC.
- Customer blueprint with animations already set.
- Cab car consumes gas when travel over the city.
- Save/Load system.
- City and cars lights, turn on/off based on the day/night cycle.
- Basic city decoration.
- HUD notification for gas refill.
- HUD notification for out of gas, (when player is out of gas, use reset key, gas will be refilled, this has a penalty cost).
- Basic NPC walking on city blocks.
- Blood decals for NPC when get hit by the player's car (red and green you can select the blood color at the start screen).
- Arrow to guide the player to the customers and to the customer's destination.
- Music background with HUD to show when player changes the music track.
- Change camera mode.
- Reset player car when it crashes or it is out of gas.
- Car's tail lights.
- Support for gamepad.
- Made With Unreal Engine 5
- Category Unreal Engine
- Date Work in Progress
- Share
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Pax-Man is a pac-man game clone made with unity 3D, made for testing purporses for the unity 2019 lts version.
I used a experimental library to make available navmesh agents in 2d game, it works fine and make navmesh agents work like a charm in a 2d game level.
The game needs a little bit of improvements in the ai part, but it will be polished some time in the near future to make the download available for everyone.
- Made With Unity3D version 2019
- Category Unity 3D
- Date 2019
- Share
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Deadly Escape is a Pixel Art, survival game where you have to beat each chapter with one life; it's inspired by survival horror games of the '90s.
After the complex was raided by undead monsters, our wounded protagonist is abandoned inside the infirmary. He wakes up only to find that everyone has been massacred and the place is locked down. Now he has to trace the steps of the deceased that tried to escape before him, hoping to find a way out of this nightmare.
Features:
- Old school survival horror action. Ration your ammo, every bullet counts !
- Collect and use key items to advance deeper inside the complex.
- Explore and find new weapons to increase your odds of survival.
- Find documents, files, and notes from the deceased personal. Uncover what happened!
- Compete against other players via online leaderboards! Who will be the first survivor?
- Listen to an all original soundtrack!
- Steam achievements.
- Trading Cards Coming Soon.
This game was developed in collaboration with Ominous Entertainment, all the rights are owned by Ominous Entertainment, i had only provided the coding of the game, gameplay, Enemy and Bosses's AI, Game Menus, etc.
If you want to buy this game please visit it on Steam.
- Made With Unity3D 5
- Category Unity 3D
- Date 2016
- Buy It On Steam
- Share
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This is a Remake of the Oldiest Wolfenstein 3D from 1993, this is a hobbie project, i'm working on it only when i have spare free time.
I did start this project back in 2015, using Unreal Engine 4 to make this remake, in 2016 i did halt the project, my hard disk was broken and i lost all the files and project with in.
In 2021 i decide to start to work again in this hobby project using Unreal Engine 5 and moving from blueprint to C++.
Features:
- Coming soon.
- Made With Unreal Engine 5.6
- Category Unreal Engine
- Date Work In Progress
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- Share
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Stellar 2D is a retro style arcade space shooter, the objetive of the game is to save Astreal 3 from the invasion of the Zurin’kai race.
To save Astreal 3 you need to destroy all of the Zurin’kai space ships, trying to make the best score.
Features:
- Player power ups.
- Traps.
- More than 7 space ships class for the enemies.
- 5 Space ship bosses.
If you want to buy this game please visit it on Steam.
- Made With Unity3D 5
- Category Unity 3D
- Date 2015
- Buy It On Steam
- Share
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Trianglix is an agility game where the player must avoid the game screen filled by piramids, shooting to them.
Trianglix was developed using the UDK, the free version of Unreal Engine 3.
- Made With UDK
- Category Unreal Engine
- Date 2012
- Download For free
- Share
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Aventura is a third person adventure game, made based on the oldiest venture 3d, it was made using the Unreal Development Kit.
The player must collect 12 treasures to escape from a south american jungle.
- Made With UDK
- Category Unreal Engine
- Date 2010
- Download For Free
- Share
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This game is a clone of the oldiest Lode Runner, made it using XNA Game Studio, the sprites were mad with freehand, it has a menu system, support for xbox 360 game pad, sound, load and save system, the game was ported to run on xbox 360.
This game was never finished, all the features were working and tested on PC and Xbox 360, but never completed or polished, only 10 levels were finished.
- Made With XNA Mono
- Category XNA
- Date 2008
- Share
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Pac-Man Clone was made using the XNA Game Studio, the sprites were made with photoshop, it has support for the xbox 360 game pad, has sound, but don’t has any menu screen, when the player dies the game just quit to windows.
Ported to MonoGame Framework to avoid the dead of the XNA, still need some AI optimization and has some issues with the sound when ported to MonoGame.
- Made With XNA
- Category XNA
- Date 2008
- Download For Free
- Share
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This simple pong game was made using the XNA Game Studio, the sprites were made with photoshop, the game is just a simple game screen; no menu, no sound, only the game, just for start working with the XNA Studio.
The game was ported to MonoGame because it seems the XNA is dead, now the game is on the download section, download it and take a look at it.
- Made With XNA
- Category XNA
- Date 2008
- Download For Free
- Share
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Inventa Mobile is a simple app to show the price for a product's list.
Made by request for a client using Java with in Android Studio.
- Made With Android Studio
- Category Mobile
- Date 2021
- Inventa Mobile App Store
- Share
What client's say?
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He Did a good job, we has a few adjustements, he was happy to update and would work again :).
James Orlando
Fiverr Customer
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Good comunications, fast delivery, will work with the seller in the future and recommend seller services, if you need someone who understand the workings of Unreal Engine and Blueprints.
Warren278
Fiverr Customer
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Great service, little error at the start but fixed it straight away, will use again!
lewisherbert959
Fiverr Customer
My blog & news
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Hi, i'm working to remake the old wolfenstein 3d from 1993 with the new Unreal Engine, I started this hobby project in 2014, but in the year 2015 my hard drive failed and i lost all the progress i had made.
Then, in 2022, i began searching for assets again to continue working on this project and now in 2025, I'm picking it back up.
I will try to share updates more frequently.
The project will be developed in Unreal Engine 5 and i will aim to write all the code in C++.
Get in touch
I'm currently avaliable to take on new projects, so feel free to send me a message about anything that you want to run past me. You can contact anytime at 24/7